New World - New Rhacotis

While I was an Environment Artist at Certain Affinity I worked on bringing many point-of-interest areas (POI's) across New World's Brimstone Sands region from design blockout to completion. This ghost town called New Rhacotis is one of those POI's. For this area I coordinated with designers to create the layout, combat areas, and important spaces. I did the world-building including prop blockout and set-dressing in and around the POI, prefab creation, terrain sculpting, foliage placement, decal placement, gatherables placement, VFX placement, collision creation, and polish. The modular housing architecture was designed and modeled by me and finished by Tirzah Bauer. Final assets were made by the artists at Certain Affinity, and the Amazon Games team. A special thanks to David Rickards for capturing the videos.

Main plaza

Main plaza

Entrance

Entrance

Side of the temple and 2nd entrance

Side of the temple and 2nd entrance

Part of my modular housing architecture kit

Part of my modular housing architecture kit

Housing interior

Side dock beach area

Side dock beach area