Molly Warner
Molly Warner
Environment Artist at Certain Affinity
Austin, TX, United States

Summary

Hello! I'm Molly Warner, an Environment Artist and illustrator. I love telling stories, creating worlds, and bringing characters to life. I've always had a strong interest in crafting everything from novels and characters to art merchandise and cosplays.

I've worked on Marvel and Star Wars videogames along with other popular franchises. In my free time I play tons of games as well as create illustrations for cute and fantastical merchandise that I sell on my Etsy shop as a personal side business. I graduated in 2014 from Ringling College of Art and Design majoring in Game Art & Design, and currently work at Certain Affinity as an Environment Artist.

www.MollyWarner.com

Resume PDF

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Skills

3D ModelingWorld BuildingEnvironment DesignLevel DesignProp ModelingCharacter ModelingCharacter DesignDigital PaintingTexturingDigital Sculpting3D AnimationStorytelling

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Adobe Substance 3D Designer
Adobe Substance 3D Designer
Adobe Substance 3D Painter
Adobe Substance 3D Painter
Modo
Modo
ZBrush
ZBrush
Quixel Suite
Quixel Suite
xNormal
xNormal
3DCoat
3DCoat
Photoshop
Photoshop
PaintTool SAI
PaintTool SAI
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Premiere
Premiere

Productions

  • World of tanks banner
    • Video Game
      World of Tanks
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Certain Affinity
  • Swtor banner kotet
    • Video Game
      Star Wars: The Old Republic (Expansion - Knights of the Eternal Throne)
    • Year
      2016
    • Role
      Environment Artist
    • Company
      BioWare
  • Swtor banner kotfe
    • Video Game
      Star Wars: The Old Republic (Expansion - Knights of the Fallen Empire)
    • Year
      2016
    • Role
      Environment Artist
    • Company
      BioWare
  • Artstation banner
    • Video Game
      Marvel Avengers Academy
    • Year
      2016
    • Role
      3D Artist / Texture Artist
    • Company
      Neko Productions

Experience

  • Environment Artist at Certain Affinity
    Austin, TX, United States of America
    April 2017 - Present

    - Worked as an Environment Artist and World-builder on new remastered HD maps for World of Tanks (Maps: Live Oaks and Tundra).

    - Currently working as an Environment Artist on an unannounced project. I've been on the team since the project began, being one of the original artists.

    - Worked in the capacity of a Prop Lead. Generated the lists of assets we needed, worked on most of the props and buildings in the game in one way or another, created zoo maps for all our buildings / props and kept them organized, was the primary go-to artist for all art assets, assigned tasks to others, and provided feedback for outsourcing assets.

    - Created hundreds of blockouts, props, final buildings, and modular kits based on photo reference, concept art, and / or my own designs.

    - Took assets from the concept stage (including making my own paintovers) to the final lowpoly in-game asset with collision, LOD's, and physics versions.

    - Collaborated closely with the level designers and world-builders to create new assets and ensure they meet all gameplay needs. Also designed and created special mission props.

    - Worked as a world-builder on maps with the propriety map editor and tools. Includes set dressing the maps, vertex painting assets, terrain painting and sculpting, foliage painting, decal placement, HLOD generation, and map iteration based on feedback.

    - Frequently play-tested the game with co-workers and provided feedback for the maps and gameplay.

    - Problem-solved technical bugs on assets and maps, ensuring seamless gameplay and high quality visuals.

  • Environment Artist at BioWare
    Austin, TX, United States of America
    April 2016 - April 2017

    - Worked as an Environment Artist on Star Wars: The Old Republic expansions "Knights of the Fallen Empire" and "Knights of the Eternal Throne."

    - Did set dressing, level layout, and world-building, including terrain/flora creation, lighting, and post-processing.

    - Modular asset and texture creation, and prop/level optimization.

    - Worked closely with level designers and cinematic artists on environments to meet their needs for gameplay and camera shots.

    - Provided in-depth feedback from frequent play-testing, and did bug fixing.

    - Worked with external outsourcers in creating high-quality assets for the game that fit our style.

    - Created illustrated concepts for various vehicles and props.

  • 3D Artist / Texture Artist at Neko Productions
    San Diego, United States of America
    August 2015 - April 2016

    - Painted textures based on concepts and made 3D model/UV fixes for characters in Marvel's Avengers Academy game.

    - Worked together with a team and made changes based on iterative feedback from the client.

    - Kept teammates organized and met daily and weekly deadlines based on the client's needs.

  • Freelance Illustrator / Independant Business Owner at Mollsie Wallsie (Owner)
    Austin, TX, United States of America
    March 2008 - Present

    - Commissioned to design and draw characters, illustrations, and graphics.

    - Works as a Freelance Artist with individual clients and small businesses to develop high-quality art in a timely manner.

    - Designs and creates a variety of merchandise that is sold online and at conventions.

  • Flash Animator / Concept Artist at Muvu Media
    Richmond, CA, United States of America
    May 2013 - August 2013

    - Summer Internship

    - Illustrated and animated characters and props in Adobe Flash for interactive storybooks for the iPad.