I was one of the map artists on New Junk City for a time until I hopped off to work on Suravasa, then came back for final polish. I created the exterior proxy models for the spawns, gateways, and traversal architecture around the spawns, created the exterior modular kit, created the roofs and foundations around the spawns, did set dressing around the spawns, placed the modular kit assets throughout the map, did modeling work and clean-up on exterior buildings and props, worked on the Junkyard models, created custom collisions for the architecture, and worked on final polish. This map was an especially huge team effort because of its enormous size, with lots of assets being handed off between artists, so extra credits go to all the talented people on Team 4 who worked on this map including:
Daniel McGowan (map lead), Phil Wang, Peter Lee, Peter Tran, Alysson Soares, Seokki Kwon, Kyle Tallant, Justin McMillan, Courtney Vogel, Julia Nguyen, Enya Oreshkin, Andrew Menjivar, and the outsourcing team at Airborn Studios.
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