I worked on Samoa during the last couple months of its production, and it was the final Overwatch 2 PvP map that I had the pleasure to work on. Since I hopped onto the map near the end, most of the work I did was set dressing, some prop and texture creation, polishing models and textures, optimization, creating custom collisions and lighting meshes, and bug fixing. My area of focus was on the beach point.
Like all of the Overwatch 2 maps, it was a huge team effort. Extra credits go to all the talented people on Team 4 who worked on this map including Phil Wang, Justin McMillan, Marie Lazar, Kyle Tallant, Chris VanderLeest, Courtney Vogel, and Mark Lai, as well as the outsourcing teams at Room 8 Studios and Airborn Studios.
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