While I was an Environment Artist at Certain Affinity I worked on bringing many point-of-interest areas (POI's) across New World's Brimstone Sands region from design blockout to completion. This abandoned ruins encampment called Neapolis was one of those POI's. For this area I coordinated with designers to create the layout, combat areas, and important spaces. I did the world-building including set-dressing in and around the POI, terrain sculpting, foliage placement, decal placement, gatherables placement, VFX placement, prefab creation, collision creation, and polish. Final assets were made by the artists at Certain Affinity, and the Amazon Games team.