These are a few environments of many that I worked on for planet Voss.
My primary role as an Environment Artist on the project is being a world-builder, using pre-existing assets in a new and interesting way. My main tasks include set dressing, lighting, post-processing, terrain sculpting/vertex painting, terrain mesh painting (including flora/rocks), VFX placement, polish, and level optimization.
All assets were created by other artists. A special thank you to Chris Reeves for blocking out the original spaces in the cinematic shots, my lead Jason Moulton, and to the rest of the SWTOR team.