World of Tanks - Live Oaks

I worked as an Environment Artist on the remastered HD 1.0 maps made in the new engine for World of Tanks.
In collaboration with Wargaming, my team and I worked on several of the new maps. On Live Oaks I worked across most of the map doing world-building, including set dressing, terrain texture painting, flora painting, vegetation/decal placement, vegetation tint maps, modeling a few assets, and map iteration based on feedback. All assets shown were created by other artists except for the large bridges I modeled.

To see more about the new World of Tanks maps: https://worldoftanks.com/en/one

The wide screenshots like this one were taken in a slightly older build before the final, so the lighting is different and some of the assets (like houses, props, and flora grass) are the old SD assets.

The wide screenshots like this one were taken in a slightly older build before the final, so the lighting is different and some of the assets (like houses, props, and flora grass) are the old SD assets.

House, props, and telephone poles are old SD assets which were replaced later.

House, props, and telephone poles are old SD assets which were replaced later.

I designed and modeled the highpoly/lowpoly models for the two bridges in the map. Textured by Dean McCall.

I designed and modeled the highpoly/lowpoly models for the two bridges in the map. Textured by Dean McCall.