I was the Environment Artist on Station 256 (Republic Ship) - "Trial and Error", a recently released group content map where the Rakghoul plague has overrun a Republic ship. My primary role on the project is being a world-builder, using pre-existing assets to create a new, differentiated environment in an interesting way. My main tasks include set dressing, level design support, lighting, post-processing, terrain creation, terrain mesh painting (including flora/rocks), VFX placement, polish, and level optimization.
The general layout for this environment was blocked out by our level designers, so the spaces were created around their gameplay intentions. All assets were created by other artists. A special thank you to John Jarynowski, my lead Carrie Meade, and to the rest of the SWTOR team.