Coral City (Grand Space Opera Challenge)

I created this environment for ArtStation's Grand Space Opera Challenge. The challenge was to use a piece of concept art created for the challenge and make a 3D environment in-engine based on the concept art within the allotted time.

I decided to give this environment a playful, stylized feel. It was tough to get the texture scale and noise to feel right when my final screenshot was so far away from the island (based on the concept art). In the end I had a list of things I still wanted to work on, but I'm pretty happy with how it turned out overall.

A58671a7fa6c6189bd6cd3bc991d5320
A5b693b14ea3ca719ee51a858cbe1138

Process GIF

4a58989bdbe4be5b731bb28fb1510262
C74f2039451d2e2d817960e79b282168

Most of the buildings

9c066f354c8e208d94934c97a20df72f

Lighting-only mode

6e84b2ebfc13d623c7022d0d7e0ea355

Reference #1 - Concept painting created by Victor Fritsch

Db5b7a9bb2566a1a2095f89c59b06aed

Reference #2 - Victor sketched a variety of beautiful coral/shell buildings that weren't in his final concept painting. I loved these designs so much that I decided to make these instead of some of the other buildings that were in his final painting.