I was an Environment Artist on the recently released Tyth operation, part one of "Gods from the Machine." These screenshots are from the first boss level - the God of Rage, Tyth. My primary role on this map was being a world-builder, using pre-existing assets as well as creating new modular pieces and props as needed. My main tasks for this level included designing the areas, set dressing, creating new modular pieces, lighting, post-processing, VFX ideation and placement, collision creation, polish, and level optimization.
A special thank you to Chris Reeves and my lead Carrie Meade, and to the rest of the SWTOR team.